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ToyBlocks is an entertainment app for playing around with toy blocks, powered by Bullet Physics engine. The project started as a testbed for playing around with OpenGL and evolved into a real app.
Toyblocks home page
You are presented various setups of blocks, piles and heaps.
By tapping a block you assert force to it in the direction you're looking
By dragging from a block (place your finger on a block and move it elsewhere and let go) you assert force in the direction of the drag (considering the direction youre looking)
By dragging elsewhere on the screen you'll rotate the viewpoint around the blocks
By pinching you'll zoom in our out
By rotating (two fingers on screen and turn) you'll rotate the point light source's location around the blocks
By clicking on the left side icon you'll get a new block setup
By clicking on the right side icon you'll see an About screen
Technical implementation details
Written in portable C/C++, with some Qt specific parts
Realtime shadow mapping
Per-pixel lighting with one point light source
Multithreaded; Physics calculations done in parallel to rendering
Object picking using the Color Picking approach
OpenGL ES 2.0 obviously
Performance varies from around 25 to 70 fps depending on the device
Android build done using the genius Necessitas toolset for Qt
Blocks' interaction by Bullet Physics library
The app is free of charge.
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